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Name Weapons for Krater!

The Krater RPG from Fatshark is set for release via Steam in June 2012

Here’s an unusual thing – a video game that is in the pre-release stage but isn’t quite finished!

Developers Fatshark have announced that Krater – coming to PCs via Steam in June (a Mac version is coming in July) – is missing names for some of the weapons in the game.

“We have three weapons that have one thing in common, besides being badass, and that thing is that they don’t have a name. There was some bad communications between the weapon designers and the name creators. And then Gunnar came up with naming them The Gunnernator I, II and III – that gave us all brain freeze.” says Martin Wahlund, CEO and Executive Producer, Fatshark. “Please help us out with naming these three weapons – or they might just end up being the Gunnernators!”

Check the trailer below for an idea of what is to come…

Great news for whoever is lucky enough to have their names adopted (submit your suggestions at www.kratergame.com/gamedesigner) – you’ll appear in the game credits!

“The three best names will end up in the game, which means that anyone picking up the game will be able to use the weapon you named. And better yet, you will be in the official game credits under ‘Senior Lead Weapon Name Creator Director’ – or something shorter.” Says Victor Magnuson, Game Designer, Fatshark. “Now be creative and save us all from the Gunnernator!”

Meanwhile, you can head to http://store.fatshark.se and pre-order the game to get instant access to the alpha build!

Demo Dated for New Capcom RPG Dragon’s Dogma

Awesome new hack and slash RPG Dragon's DogmaAfter unveiling the new RPG/hack & slash title at their annual press event Captivate in Rome a few weeks ago, Capcom have finally announced a release date for the Dragon’s Dogma demo.

Dropping onto Xbox Live and PSN on the 25 April in Europe, the Dragon’s Dogma demo will offer players the chance to take two of the nine classes available in the full game through two unique and exclusive prologue sequences to the main games story.

The title will also introduce the ‘Pawn’ party system where you can create a party made up of characters from the game world and those created by other players via in-game connectivity. Both the melee-based Fighter class and the stealth-savvy Strider class will each offer a unique environment and final boss encounter that will showcase their unique strengths and abilities.

Aiming to mix RPG elements with more traditional hack & slash and horror staples, Dragon’s Dogma will also offer the standard avatar customisation feature but will neatly let players port their customised demo character over to the main game.

The full version of Dragon’s Dogma will be available for Xbox 360 and PlayStation 3 on May 25.